SWTOR Guild leveling and guild perks developer livestream notes. 6o6v
Agenda
- Conquests
- Guild Management
- Guild Leveling
- Guild Perks
- Q&A
Conquests
- New objectives for Chapters, Eternal Championships, Warzones, and kills (literally kill any NPC/mobs)
- Removed “Defeat Guards” Objectives – Data show very small faction of the people actually do this objective
- Bonus for committing – deterrence for “planet sniping” – 15% bonus to conquest points earned if you commit.
Guild Management
- Guild Inspect
- Guild Logging
- Guild Mail
- Guild Ban by Legacy – You cannot circumvent this by changing your legacy name
- Additional Guild Member Ranks – max rank up to 20
- PvP Challenge – Guilds/Groups can challenge each other to PvP/GSF matches. Guild groups can track of win/losses if they wish.
- Heraldry won’t make it to 5.10, will come in later.
- Conquest Point = 2 Guild XP
- Benefits – perks and new bonuses
- New bonuses – 15% XP, 15% reputation, 10% CXP
- Bonuses are no longer tied to guild size but rather by guild levels
- Weekly XP Cap to Small guilds will lag behind a bit but not by much.
- No limit to guild levels although past a certain level there isn’t any benefits other than Guild Commendations/bragging rights or to show how active your guild is.
- Guild will roughly gain 3 levels per week
Guild Perks
- Tied to guild ships, price for guild ships reduced from 50 mil to 8 mil (room unlock cost currently unchanged but might be changed in the future)
- Guild perks costs a combination of credits, Guild Commendations and Reinforcement Modules
- Guild Perks are either core – around forever, or rotating (cycle roughly every 2 weeks). Core perks are generally less powerful than Rotating Perks but are generally cheaper to purchase.
- Example of QoL perk: summoning guild banks out in the world, out of combat group rez, etc
- Example of stat perks – divided into active/ive perks. Active perks are pretty much identical to Master mode operations.
Q&A

- Paxton Rall companion is hinted as being coming in 5.10
- 5.10 is coming in early December
- Clickable links in guild description – might be something to look in the future
- Guild Calendars – something we can look into
- They are not balancing contents around guild perks so you are not left out and underpowered if you not in a guild with good perks.
- System is designed so that if you are a small guild hitting small invasion objectives every week, you will be able to slot a perk in every slot.
- Banning large guilds from doing small yield planets – guild size is measured by number of characters and not active players so you could have a 500 player guild with only 20 active players that is being punished.
- They are not doing refunds for people who purchased guild ships for 50 mil already but if you just bought it recently, customer .
- No plans to increase guild cap beyond 1000