SWTOR Guilld Leveling and Perks Developer Livestream Notes 655827

SWTOR Guild leveling and guild perks developer livestream notes. 6o6v

Agenda

Conquests

  • New objectives for Chapters, Eternal Championships, Warzones, and kills (literally kill any NPC/mobs)
  • Removed “Defeat Guards” Objectives – Data show very small faction of the people actually do this objective
  • Bonus for committing – deterrence for “planet sniping” – 15% bonus to conquest points earned if you commit.

Guild Management

  • Guild Inspect
  • Guild Logging
  • Guild Mail
  • Guild Ban by Legacy – You cannot circumvent this by changing your legacy name
  • Additional Guild Member Ranks – max rank up to 20
  • PvP Challenge – Guilds/Groups can challenge each other to PvP/GSF matches. Guild groups can track of win/losses if they wish.
  • Heraldry won’t make it to 5.10, will come in later.

Guild Leveling

  • Conquest Point = 2 Guild XP
  • Benefits – perks and new bonuses
    • New bonuses – 15% XP, 15% reputation, 10% CXP
    • Bonuses are no longer tied to guild size but rather by guild levels
  • Weekly XP Cap to Small guilds will lag behind a bit but not by much.
  • No limit to guild levels although past a certain level there isn’t any benefits other than Guild Commendations/bragging rights or to show how active your guild is.
  • Guild will roughly gain 3 levels per week

Guild Perks

  • Tied to guild ships, price for guild ships reduced from 50 mil to 8 mil (room unlock cost currently unchanged but might be changed in the future)
  • Guild perks costs a combination of credits, Guild Commendations and Reinforcement Modules
  • Guild Perks are either core – around forever, or rotating (cycle roughly every 2 weeks). Core perks are generally less powerful than Rotating Perks but are generally cheaper to purchase.
  • Example of QoL perk: summoning guild banks out in the world, out of combat group rez, etc
  • Example of stat perks – divided into active/ive perks. Active perks are pretty much identical to Master mode operations.

Q&A

swtor-paxton-rall
  • Paxton Rall companion is hinted as being coming in 5.10
  • 5.10 is coming in early December
  • Clickable links in guild description – might be something to look in the future
  • Guild Calendars – something we can look into
  • They are not balancing contents around guild perks so you are not left out and underpowered if you not in a guild with good perks.
  • System is designed so that if you are a small guild hitting small invasion objectives every week, you will be able to slot a perk in every slot.
  • Banning large guilds from doing small yield planets – guild size is measured by number of characters and not active players so you could have a 500 player guild with only 20 active players that is being punished.
  • They are not doing refunds for people who purchased guild ships for 50 mil already but if you just bought it recently, customer .
  • No plans to increase guild cap beyond 1000