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This week’s update from elements that is needed to make a successful MMORPG, one that Schubert refers to as the whole ball of wax.
To me, as an MMO designer, community is the whole ball of wax. Let’s face it, if you wanted to play just a ‘game’, you’d be off play a life-simulation game. But community – well, that’s the whole ‘massively multiplayer’ part of MMO. When you look at it this way, ‘community’ is at least as important as ‘game’ or ‘world’ in this debate.
While they have added the opportunity for BioWare creates a crafting system as detailed and with any luck much more beneficial and fun as the one in Vanguard.
Crafting is another area where we’ve talked a lot about community. The systems design team is not satisfied with some other crafting systems that we’ve seen, where many players craft almost exclusively for themselves. We’ve spent quite a bit of time discussing how to ensure that crafters – true dedicated crafters – can make a name for themselves and be important in their community. But that is a discussion for a future letter.
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