Making SWTOR Not Suck – Ending the MMORPG Launch Curse 435h2d

Every announcement made for Star Wars game, and we have learned a few important lessons from recent MMOG flops. 5g66s

We will make a dozen characters before settling down with a favorite one or two so if there isn’t variety in early content, compulsive altoholics will be clawing off their faces after playing through the same twenty levels every single time they start a new character. Save us the gore and plastic reconstruction bills and just give us something new to do while we are trying to make up our fickle minds.

What features will BioWare have to nail in order to win player ? Ten Ton Hammer have a few good ideas of where they should start.

Read them here