NowGamer interviews Daniel Eriksson 2v4q6t

NowGamer had a chance to sit down with Daniel Eriksson and get some community question answered. Here is a snip: 192c27

You’re entering a market that’s dominated by World of Warcraft – other than the license, what’s going to draw players to The Old Republic

I really think the unique selling point is going to be the storytelling. One of the great things about storytelling is it’s universal, it’s easy to get into – when you first played it you just clicked on a guy and started making choices in a dialogue, and it was easy to understand how to do that. It’s a great way to very gently introduce somebody to an MMO that has maybe not played something like that. Because we’ve taken the focus off the grind and the levelling, if you’re not that sort of Mass Effect was literally ‘hey, let’s make a story-action game’.

The Old Republic’s visuals seem a cut above the average MMO technically, and we noticed the dialogue wheel was very BioWare-looking – how important are these elements in reaching a new, potentially non-MMO, audience?

We leverage all the things we’ve learnt before – there could not be a TOR if there hadn’t have been a Mass Effect guys and say ‘what are the rules around this? What makes this work?’ It’s more than just writing a short version of a line. What makes it accessible, what makes people understand what they’re doing? We had to leverage a lot of expertise to put it together.

Speaking of audio, there’s a ridiculous amount in The Old Republic, right?

Sith characters get to enjoy the requisite powers...

Read the whole interview here