Today’s update to the Star Wars: The Old Republic site is a package deal that contains new Studio Insider and Fan Friday segments. Both of the articles are packed with content and are worth a look for SW:TOR fans.
 
As always, the BioWare also announced that it will be hosting a Community Meet and Greet at PAX East on March 12.
 
In this week’s Studio Insider segment, Concept Artist Diego Almaza explains how he created the concept for the Rich Vogel, Executive Producer of The Old Republic and Vice President of Production at BioWare Austin, also answers six questions from the community. 
 
Check out his answers below!

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Community Q&A

Q: I’m worried that Force powers may be overpowered in comparison to non-Force s… Will this be a problem? (asked by Luke)
A: Every character Old Republic can look great and run well on a wide variety of hardware configurations. To that effect, we’ve done as much as we can to create a compelling, detailed world that can scale easily based on your hardware’s abilities.
Q: Is there a jump button? (asked by Phillip)
A: Absolutely! Exploration and basic movement in the world definitely have to be fun on their own. Obviously, we expect players to be engaged in Combat and Story for most of their game time, but you will still need to get around and figure out how to get places. If you can’t jump, that takes away a lot of the “realism” of exploration.