James Ohlen Interview 4b3a2b

Ten Ton Hammer posts a really interesting creative director for Star Wars: The Old Republic, and ask him some questions about the game.

Highlights include companions, grouping with other players, banking and money systems, PVP and covered in another interview or article to date, making it well worth the time to read it over. 2n4k69

Here’s a snippet I found interesting as I had been wondering about this myself:

Ten Ton Hammer: That brings up a very good point in of how things will work if I group with another player who opts to bring along the same don’t have one companion named Vette in the group, and another named ‘Twi’lek Pirate #2002’ or even ‘Vette2’?

James: When you view them in the world, their name doesn’t show up. Instead it will be more like ‘James’ Companion’. We decided to do that because it’s less immersion breaking. That’s much better than having you both see Vette and thinking, “That’s kind of lame.” It’s amazing what kind of difference something as simple as a name can make though.

So instead it will be like, that’s Rich’s companion and she’s a red skinned Sith Warrior, and that he’s also on the same story, and that he met the same character. We want to do enough hand-wavery to make it so that it’s not an issue for players.

Read the full interview with James Ohlen from Ten Ton Hammer.