Intergalctic Intel: Sith Warrior 3v2u6e


Intergalactic Intel: Sith Warrior 6x2926

My brother had an unusual sense of pride that should have been mine.“They loved it.”
“They hated it.” We were both right.“What because some people don’t Sith Warrior comes out this week.”

Welcome back to Sith Warrior.

Story:
As the Sith Warrior you start on the Sith Home planet of old Sith lords for their secrets, and power.

You arrive on Korriban as a rising student strong in the force. You’re pretty much given an ez- through the Sith Academy. As you can guess it’s a quick way to make a ton of enemies at the school. Unlike the Jedi Consular’s story, your job as an apprentice is to do what they won’t do. This means exploring dangerous tombs, and finding articles of power and giving them to your master. You feel much like an errand boy…or girl. You end your training and are sent to Dormand Kass, where you truly begin becoming a member of the Sith.

Moral choices for the Sith Inquisitor.

Combat:

As I said earlier the game play.

Sith Warrior has very good sustained damage, and a decent amount of burst when they feel they need it, but excel in neither.

I ended up going Sith Juggernaut, the tank advanced Early game tanking is hard. You have no real way to generate threat, and don’t get a taunt until level 14. What makes matters worse is that, before you grab Sith Juggernaut you are restricted to medium armor. So you have to quickly replace all of your armor to heavy, so you don’t get obliterated by bosses. And let me tell you, the final boss on the first flash point, is not a fun or easy one to tank.

For every something I really wanted to try. Especially with the rumors of them having the ability to go invisible during combat. I didn’t see a large difference in DPS, but then again it’s early in the game so I’m sure their dual wielding will far sur Juggernauts in damage.

I usually don’t talk about PvP too much in these articles, but one of the biggest questions was how useful are tanks in PvP? From my experience, tanks have a niche. Taunting a player causes them to do 30% less damage to anything except you. This is very useful for getting opponents such as Scoundrels off of your healers and dps. The problem? As an low level tank, every knows you’re a problem, and without the tools to deal with all the incoming damage, you simply become just another target. With that being said I have seen higher level tanks (40+) be able to hold thier own in combat, as well as complete objectives that other classes cannot such has carrying the ball in hut ball.

Companions:
The Sith Warrior’s first companion is probably my favorite so far. They get Vette, a smart assed young companion I’ve had the opportunity to being romancing. Of course that goes past the NDA, but you do begin your relationship with her very early on.

Veterans of the original Knights of the Old Republic, will match Vette with Mission Vao. She’s a dual wielding ranged dps, with a smart remark with every bullet she fires off. Vette is very good at being in the background. She rarely pulled aggro off of me, which surprised me because anything I didn’t get to she would usually finish off before I could. Majority of the time I would leap in, kill one opponent only to see Vette finishing the other two.

Over all I enjoyed the Galactic Republic and reviewing the Trooper.