“As always, we ask that the community keep the following things on mind when responding: 336u11
- No insults, name calling, or personal attacks
- Please stay on topic.
- If someone violates the Rules of Conduct, please flag it instead of replying to it.”
It’s easy to see why they would need these reminders because this situation is nothing short of a disaster.
The situation was pretty ugly today, especially those on servers with a big This means there is a great deal of incentive to kill the other side and with the current imbalance in the factions, it’s a farm-fest.
Our intended design for patch published early tomorrow morning (January 19th, 5 AM US CST).
In addition to these changes, we’ll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.
Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas. The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.
To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs.
We encourage players to avoid Ilum until our Open World PvP area. However, players will still be able to taxi out of the area.
We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your here on the Forums, but please ensure your is constructive and specific. based on rumor does not help us isolate potential issues. – Gabe Amatangelo