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Darth Hater interviewed Gabe Amatangelo on PvP & Operations and as usual, he had some interesting things to say. It is Darth Hater!
Why did you choose a quasi-Domination objective for the new Warzone?
Gabe Amatangelo: Huttball comes at a close second, but overall Domination is the most popular one. Obviously we’re really proud and excited about Huttball being a close second because it is a new take on an existing type of mode. How does Alderaan. Of course I can’t say that three-point domination is different from anything else in the genre ever, but it is different from Alderaan, and it has its own sort of unique level design layer as well.
Can you explain what your vision is for the rated Warzone pre-season?
The first season we’re doing in 1.2 is pre-season because we don’t have the cross-server queuing in yet. Cross-server queuing is definitely important for an Elo-based type of rating system for matching people up with people of similar rating skill on a frequent basis. This first preseason introduces the competitive measure because we think that is an important aspect to complete PvP experience, but also to collect data and refine the system before getting into the official season one.
Is the regular season going to have a fixed length every time and then it resets?
A lot of factors are going to season within PvP.
Can you explain how the system behind the team Elo rating and individual Elo rating works for the season?
Your group rating is affected any time you queue with a group. And anytime you queue solo, that’s going to affect your solo rating. There are two separate ratings altogether.