5o4f27

Inquisitor Roadhouse has an excellent Q&A with SWTOR Systems Designers David Hunt and Patrick Malott and has shared that with us on their site. This is by far the clearest interview/explanation I’ve seen yet on this topic and it’s well worth the read. Complete with screenshots and answers directly from the BioWare staff, you can get a clearer explanation of the Crew Skill changes incoming with 1.3.

Anexxia posts:

Q: On the official SWTOR podcast, we heard that Augment stations were going to be added to the game with Patch 1.3. Could you talk a little bit about what they are and how they will work?

A: Our goal with the modification system has always been to allow players to use any gear they choose and have it function at maximum statistical efficiency. Most of the major itemization changes we’ve added have been moving towards this goal, such as moving set bonuses to mods and allowing extraction on endgame items. Augment tables are the next step in this process.

With the introduction of mods introduced in 1.2 or later.

Read the rest in full at Inquisitor Roadhouse. Are you happy about these crafting or to stick with the game?

Lisa Clark 1js50

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.