5o4f27

As always, This time the devs discuss changes to a tied game of Voidstar,  new species and more. Hit the jump for the full Q&A.

 Posted by: Community Q&A: June 29th, 2012

Lesai: When it comes to planning content and game direction, how much of it is based on the developers’ plan for the game, and how much of it is based on community suggestion and ?

chat bubbles, etc.) start to get real traction under them in the near future.

CelCawdro: What are your long-term plans for implementing playable species? Are Cathar merely the first of semi-regular species additions?

Daniel: Like all of our ongoing keep them coming!

Nyrdbyrd: People are always disappointed when they lose the tie breaker in a Voidstar match, as though it was incorrectly judged. Any chance you could clarify the tiebreaker rules for us?

playing out the rest of the game to a known ending.

Unrelated to the tiebreaker changes (but also exciting), we’ve made a change to the Hangar inside Voidstar to help prevent stalemates inside the first room. We’ve added a broken fence down a portion of the middle of the room, which obstructs movement but not vision. The intended result is that the defenders have to commit to defend one side or the other, and can’t float between both doors quite so easily.

Tomisu: How does Expertise affect healing in PvE environments, like Operations for instance? If all players are flagged for PvP, will the heals they receive get the Expertise bonus? If not, what prevents it?

Austin Peckenpaugh (Senior Designer): Expertise counters the negative effects of “PVP Trauma,” the debuff applied when engaging in combat with enemy players. It is not in any way associated with flag status.

Kiper: My question is are you still considering some sort of dual talent option, and if so is there an ETA?

Austin: This is definitely a feature we hope to provide in the future, but we don’t have any details to share at this time (including an ETA).