5o4f27

It has been a while since we last heard from Lead Operations & Flashpoint details and thought-process that goes into deg the content that raiders enjoy so much.

Here is a snippet

We generally balance bosses to be progressively more difficult over the course of a single Operation. However, our balance sheets are not always the best indicator of difficulty, especially as we increase our focus on mechanics. Some bosses require strict coordination checks, and that may pose a greater challenge to certain players than gear checks. We were surprised, for example, at how long it took players to down Toth and Zorn on PTS.

That said, we do want the final boss in a hard mode Operation to pose a greater challenge than the rest – we want to give gear checks artificially slowing your progression, but on the other hand, any pure coordination check can be overcome with enough practice.

Check out the full interview at methodical guild website