GDC Online 2012: SWTOR’s Damion Schubert Dissects Story as a Mechanic 21556k

This is a spinoff of the story we just recently MMOs have taken at the game mechanic and we know how important BioWare places their storyline so if anyone could pull it off, we suspect it would be them. 5v5r2d

However, I bet no one knew exactly how hard it would be to pull it off and to sell it to the gamers. At the Game Developer’s Conference right here in Austin, story covering what Schubert says at the conference and their own take on it.

Massively reports:

At the Game Developers Conference in Austin, Texas, this week, Schubert spent an hour explaining the GDC Online since the launch of SWTOR, Schubert spoke frankly and openly about many of the struggles his team had to overcome to make the gaming systems work. Some of the ideas worked out well; others, not so well.

Having seen the BioWare team live in Austin myself, shaken hands with many of them and chatted face to face, I can understand how it changes your view on things from when you’re just that player sitting at home in your comfy leather chair waiting to be entertained.

At this conference, he explains how his team worked hard to implement story into an MMORPG world and the many challenges they had to work to overcome. Much thought and work had to go into things like branching storylines, quest syncing and sustainability.

Read more and tell us what you think from the reveal some weaknesses in the game?

Lisa Clark 1js50

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.