BioWare posted a new installment of the “Meet the Developers” series. ask him questions regarding PVP. 3m5459
What does a typical day look like for you at the studio?
My day can be broken down into a couple different major sections, not all of which happen every day but all of which occur with regular frequency.
Planning: Discussions that center around what we might want to do for the future, be it the next patch or for the next year
Deg: Doing the actual work fleshing out and implementing what has been planned and committed to. This is the lion’s share of most days, as it covers a wide variety of tasks.
Polish Iteration: After we get This is less about finding bugs (though that does happen; our outstanding QA department handles the majority of the brutal bug finding), and more about making sure what we put into the game matches what we want to be doing.
Communication/Information coming from players (via the forums), bugs, and, emails.
What is your favorite part of working on PvP?
The best part of working on PvP is being create that kind of environment for our players is extremely satisfying and I wouldn’t give it up for the world.
What’s the biggest challenge you have to face in your role?
Receiving from players, by far. When you’ve got players on both sides of a combat, one of them will win and one of them will lose, and no one likes losing. This can lead to emotional , and we have to try to look at that and get through any emotionally-driven comments to find what’s at the core of the issue. Even beyond that, almost every change we make will make some player base for almost every single change we make, no matter how minor it may be.