Hyperspace Beacon: SWTOR PvP Rant 2013 2l2158

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Are you a fan of SWTOR PvP and you agree with what they have to say.

I agree that they make some good and valid points but overall, I enjoy  is broken.”

Honestly, this opens the doors largely to criticism of this review because it’s little more than an opinion-based rant of one person’s limited point of view of an aspect of the game. That being said, without the opinions of the players, where would be we?

Besides, the rant was clearly labeled as such. So I gave it open eyes and read through the whole thing.

Here’s a snippet:

The flaws withingame in December of 2011, changes to the system have caused this part of the game to become less and less fun over time.

What happened? If PvP used to be enjoyable and now it’s just a drag, what changed? The unfortunate answer to that question isn’t a simple one. We can’t point to one action or one flaw that broke the system that everyone used to enjoy. I went so far as to PvP is focused on the wrong aspects of the game. I will break it down the best I can.

So they go on to explain the issues that they say make Ilum and Outlaw’s Den were a bust.

The stun/resolve system is another complaint. And another point of discord is the achievement-based killers. The article says “If you’re a guy or gal who is driven to gain perks within the game because it is the best way to dominate another player or team, then I’m looking at you.”

He goes on:

BioWare has not been kind to you. BioWare has taken outside of arena PvP has fallen flat on its face.

To be perfectly honest, I don’t know how many PvPers are left in SWTOR. Because of the age of most of the arenas and the amount of time the consistent PvPers have spent in those Warzones, those players have all the winning strategies down cold. I’d think that most of them can win any given Warzone without having to think about it. This disparity makes top-level PvP extremely difficult (or at least frustrating) for those who are looking to jump in fresh.
But honestly, how is any of this Bioware’s fault? It’s the nature of any game- those who play the most will have the advantage. Don’t even get me started on how this applies to first-person shooters…

Then he goes into the gear complaint- which does have some valid points. Many players have continued to complain to Bioware about how the PvP system is gear-based. Well, that’s pretty much any game, especially MMOs these days. You play more = you win= you get better gear= it’s easier to win again.

Such is the nature of the beast of MMORPG PvP. I’m not sure come in and have an even playing field with those who PvP hardcore every day and honestly, that’s just not going to happen.

Is there room for growth? Yes! Is there need for some improvements? Definitely!

But I don’t believe that PvP in SWTOR is a lost cause.

Larry Everett says, “I don’t believe the PvP team has a grasp on what PvPers are looking for.”

Do you agree?

Lisa Clark 1js50

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.