Star Wars Retro games: Rebel Assault 51594n

Since we try to cover all starwars gaming news here on SWTORStrateies, I thought it was about time I started a new column screen time goes to animated characters, which hold up pretty well. Unfortunately, you don’t get penalized by not being able to see a character’s lips move, while you DO get penalized for careening off a shadowy canyon wall. Let’s begin! 2j4o55

Star Wars: Rebel Assault is still available here: http://amzn.to/290itIK

dark walls, empty, navigable spaces often blend near-seamlessly with solid walls. The result, aside from the lack of any real detail at all, is that it’s hard to tell where to go, and what to avoid.

As far as gameplay goes, you must be the only pilot on the clock. The other of your squad show up in beginning and ending cutscenes, but they fortuitously go on various, lengthy union breaks during the actual back together to congratulate the team on a job well done.

You’ll play through 15 missions based loosely on events that took place in the movie, and shifting each level between cockpit and video plays around you, while animated enemies dance across the screen, blissfully unaware of any turns or twists the video (and thus, your ship) is making in the background.

The worst part of the game has to be the controls, even more so than the video, because they are painfully sluggish. It will take about two to three seconds to drag your crosshairs from one side of the screen to the other, so tracking any enemy is impossible. You’ll have to either see them in the center of the screen, know where they are ahead of time, or let them right by – which of course causes damage to you.

Except for a few early game is short as well, and will probably take two hours to finish altogether – barely even worth the price of ission.

The audio is – ready? – CD quality, and consists of loops of the music from the films. Just like levels will play only one to two minute loops of “actiony” sections from the music. If you haven’t finished your mission before that point, the audio will awkwardly start over again. After three or four times, it makes it seem as if even the music is unsure as to how long these sequences will last.

Star Wars: Rebel Assault is still available here: http://amzn.to/290itIK

Voice work end of the game, the kid actually says “Yahoo!” Not a whooping cheer, he deadpans it like it was a word.

Finding Rebel Assault will be far more trouble than it’s worth. Everything in here was done much better once actual 3-D gameplay, which is ultimately what all the computer renders here are trying to simulate, comes around. game would be if there was a compelling new story, and likeable, emotional characters. Of course, the cheap way was to rehash the movie plots and slap in wooden dialogue and boring characters. And what have we learned about the corporate mindset? The cheap way always wins.