Force Commander is LucasArts second attempt at creating a Star Wars based strategy game for the PC, their first attempt was Rebellion. 36621f
In Force Commander you missions you play for the Rebels.
The training missions take you through the basics of the game system, and this is very important since they are quite hard to get to grips with. You need to learn how to work the BHCI (Battlefield Holographic Control Interface), this consists of the control at the bottom of the screen and the view of the battlefield above it. The view is in full 3D and you can see the units making their way across the terrain.
The 3D view is one of the games bigger problems. You have complete control over the camera angle and position, and you need to move the camera around so that you can see the battlefield and control your units. Unfortunately it is not at all intuitive and is very difficult to learn how to operate it efficiently and you never feel that it is totally
Most of the units in the keep the game more ground based. Although the variety of units is good their AI isn’t, the units are often completely incapable of making their own way from one point to another, often getting stuck behind bits of terrain with no ability to make their own way around.
The maps are player to think about strategy, rather than just gathering your troops and marching across the map. However with the bad AI of the troops mentioned above it can be a real challenge to move your troops about. This is made easier by the ability to mark waypoints which help somewhat but it can still be really irritating at times.
Although most of this review has been years old.