Today from the SWTOR Developer Blogs 3fb4i
we have yet another 3.0 need to read for yourself to ensure you don’t miss anything.
We’ve put together this blog to inform blog is still under development, so anything mentioned throughout this blog is still subject to change (especially any exact numbers or percentages that may be mentioned). Okay, let’s get started!
In 3.0, the most significant change in more detail when we get to the Guardian section, but first, we will cover what is new for Sentinels in the 3.0 update.
From here we learn more about what Marauder changes for us.
We’ve put together this blog to inform blog is still under development, so anything mentioned throughout this blog is still subject to change (especially any exact numbers or percentages that may be mentioned). Okay, let’s get started!
In 3.0, the most significant change in more detail when we get to the Juggernaut section, but first, we will cover what is new for Marauders in the 3.0 update.
Again, it’s well worth reading the entire thing because it’s going to cover all the details of what is changing with this class in the game update. For example:
In addition to these changes, all Marauders will have access to the following two ive abilities:
Enraged Slash: Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. In addition, Battering Assault beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.
Short Fuse: Increases the amount of Fury built by 2 when activating abilities that consume rage, and reduces the cooldown of Frenzy by 30 seconds.
Go ahead and give it a full read and let us know. If you play these classes, how do you feel about the changes? Will it change how you choose to play?