Those who know me as a gamer will observe that I have this video game economics fascinating and one of those people has a website dedicated completely to SWTOR economics. We’ve linked to it here on the site before but if you’ve missed those posts, you can check it out at swtoreconomics.com. d3a63
So today, we want to talk about one post in particular. A new one from a couple of improvement to the current crafting system and as a result, the economics of SWTOR.
It’s a fairly long post as Andrew runs down his idea (which is pretty darn good), the benefits of it (have to agree as well), the hurdles to making it happen (balancing being a big one), and finally, a summary of it all. He says he has notes lined up for at least 6-7 more posts on the subject and if you nerd out about hope someone at Bioware is listening.