How Gamers Consume MMO Content 4m3a63

It comes as no surprise to most regular This leaves developers like Bioware needing to constantly be three steps ahead of the gamers or they just might lose them. 6k125n

An old PC Gamer article dated March 28, 2013 entitled GDC 2013: BioWare expected players to take three to five months to hit SWTOR’s level cap lays out James Ohlen‘s confession on BioWare’s behalf of this very topic:

Some of the risks that we identified going into launch were becoming worse than we thought… The most worrisome was that people were going through the content a lot faster than we expected. We had expected our playerbase to group finder [tool] become much bigger challenges than what we thought they were going to be.

When we look at MMO players, progression, and content, what we see most is a race between players to “get there first”. Whether that is the first place to a max level, first guild to down an end boss, or first whatever… it’s all about the competition and we know that gamers have very competitive natures.

read that post and let us know what you think.

Lisa Clark 1js50

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.