Obsidian Create Stunning Star Wars Environments 1y503w

Pillars of Eternity need a powerful computer to do that. o2u27

Also involved in the project – besides other of the Obsidian development team – was senior environment artist Jason Lewis, who did not shy away from going into all sorts of details regarding the production process. According to Lewis, the effort was a sort of experiment, meant to find out just how much detail one could run on a modern PC, while keeping the frame-size at an acceptable level.

Some screenshots from the said environments have been made public, among them a shot of the Millenium Falcon, which – according to Lewis – took some 700,000 polygons to create. While there is some macro-level modularity in the creations, at the micro level (that of floor/wall/stairs tile-sets), there is none: everything is unique.

Everything considered, the environments may indeed offer a clue to how a Star Wars game, after all, they already have history with the IP in the shape of Star Wars Knights of the Old Republic 2…

Interestingly, the power and appeal of the Star Wars themed games, complete with characters and often scenes from the movies for free or for real money from anywhere in the world.