SWTOR: Revised Huttball changes j1z19

Eric Musco just updated the communnity on the upcomming changes to Huttball: 1w4oq

Planned Warzone Changes Part 2

Hey folks,

Based on all of the we have been reading in this thread, we are going to be walking back some of our proposed Huttball changes along with adding a few new ones. Let’s start with what we are not doing:

  • We will no longer apply Hinder to the ball carrier.
  • Ball carriers will once again move at 67% move speed (down from 80%)

Although we are fine with tanks being the best ball carriers while under the effects of Hinder, we capabilities are tied to movement abilities for several Classes.

On the other hand, we plan to keep the proposed attacker point changes. We feel that giving players another reason to use their stun abilities on characters other than the ball carrier. Ultimately, it should mean that you get stunned a little less often while carrying the Huttball.

The hinder change was aimed at addressing specific issues with Huttball, and since we are reverting it, we’ll be tackling those issues with some new proposed changes.

New Huttball (and Queshball) Changes

  • The Hutt will become bored of a single ball carrier and kill them after 45 seconds (down from 2 minutes)
  • To win before time expires, the winning team will need to score 10 times (up from 6 times)
  • The match will now last for a maximum of 10 minutes (down from 13 minutes)

The first updates in matchmaking will lead to a lot closer and more compelling Huttball matches.

Let us know your thoughts on these changes!

-eric