The Road Ahead: A Look into February 2023 in Star Wars: Galaxy of Heroes 4u5k5s

Galaxy of Heroes, a updates that players can expect in February 2023. 2e354q

New Additions to the play styles to the game. The Tusken Shaman is a character who can heal allies and debuff enemies, while the Tusken Brute is a tank character who can absorb damage and deal heavy damage to enemies. The additions of these two new characters to the Tusken faction will provide players with new strategies to explore and a fresh challenge to tackle.

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Tusken Chieftain

  • Coming to you from the Book of Boba Fett is the solemn leader who provides unique identity and that brings the whole faction together
  • Chieftain brings with him Momentum (previously only found on Boba Fett, Scion of Jango). Under his leadership, Tusken units will gain Momentum throughout the battle
  • Gain enough Momentum and your Tuskens will have a chance to inflict an unresistible Stun on opponents who attack them
  • His Omicron ability will allow you to include and synergize perfectly with Boba Fett, Scion of Jango in 3v3 Grand Arenas

Tusken Warrior

  • This fierce Tusken mentored Boba Fett in the Tusken ways after he ed the tribe
  • Her kit is built to directly synergize with the Tusken Chieftain
  • Brings her own method of getting Momentum onto Tusken allies
  • With enough Momentum her Finishing Strikes will cripple her target
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While the main attraction for this coming months.

Krayt Dragon Raid The Krayt Dragon is a fearsome beast native to Tatooine, and the players are already gearing up for the challenge.

Experience:
Without giving too much away of what you’ll be encountering with the Krayt Dragon, we want to let you know there will be two separate challenges to consider when you approach this Raid: First, controlling the enemy monster with an array of debuffs, and second – dealing as much damage as possible during short windows of time.

In previous raids, characters’ abilities to find success in Raids that feature this mechanic.

The burst damage window will require players to manage big damage cooldowns to avoid devastating attacks while scoring as well as they can. Maximizing the damage potential between these windows by using some of those big cooldowns outside of the window is one avenue toward improving performance.

Balancing ability cooldowns between Damage and Debuffs windows while scoring as many points as possible outside of these moments is where we want to create a great deal of space for theorycrafting and optimization. As with all Raids, we expect this event to be a challenge at first but you will figure out the core loops of the Raid and fine tune your attempts over time.

Who can I bring to the Raid:
The new Raid structure for this event allows for an even more thematic experience and a space for several factions to gain some new utility. For this event, players will be limited to specific Factions that have fought the Krayt Dragon or have appeared primarily on Tatooine. For the Krayt Dragon Raid you will be able to bring in the following factions:

Note that future Raids may also thematically limit the units you can bring in by faction.

General Raid Changes Explained In addition to the Krayt Dragon Raid, the interface that makes it easier to find and raids. The developers are also adding new tools and resources to help players prepare for raids, such as raid guides and practice modes. The goal of these changes is to make raids more accessible and enjoyable for players, and to encourage more players to participate in the events.

General Raid Changes Explained
Alongside the release of the Krayt Dragon Raid, there will be some fundamental changes to how Raids are handled and created. These changes are aimed at providing a clearer path of what Raid to focus on and help folks reduce the amount of time spent handling and participating in Raids that they have already mastered. Similar to the new Territory Battle experience, this new create a system that allows us to produce more Raids in the future faster and easier.

Point Based System
First, we wanted to needs to really pull together to complete the newest tier or event that they have reached and it feels contradictory to then ask them to compete against each other simultaneously.

With that in mind, we will be moving Raids to a point based system. update the structure of Raids for the future.

  • Raids can now have a variable number of phases.
    • Legacy raids will continue to have their 4 phases.
    • The Krayt Dragon Raid will have a single phase, and other new Raids may have a different number of phases.
  • A Raid phase will only complete after enough attempts have been submitted; players will no longer be able to transition between phases in the middle of combat.
    • Attempts will have a maximum possible score, which will scale with difficulty.
    • Once this score is reached, the attempt will successfully end and the player will be able to submit their result if desired.
  • The final phase of each Raid will stay open as long as the Raid is active. This allows guild to submit all of their attempts to earn as many points as they can.

One Raid Only
As we mentioned above, we also want to streamline the Raid experience. We want players to focus on completing the latest experience and not juggling multiple Raids that you have already mastered. If you’ve already mastered a Raid, then you’re just regularly simming the Raid to earn your rewards crate for the event, instead of an epic battle against terrifying foes. We decided therefore to simplify the Raid system instead of building on top of each event with a new one.

One of the biggest updated to reflect this new event format.

As a side note, Raid Simming has now been removed as you will only have to focus on one raid at a time and does not make sense under the new system. Because of this new system, we did not add Simming to the Heroic Sith Raid nor redo that reward track.

In an effort to streamline inventory management, we’ve gone ahead and made Raids have a single starting ticket, which will be used to launch all Raids past and future. There will be one Raid Ticket to rule them all – Once this Raid comes out other Raid Tickets will be removed and each Guild will have the new ticket maxed so you can dive into your first Raid with the updated experience right away.

Rewards System Changes
With Krayt Dragon and future Raids, we will be adjusting how you earn rewards. We no longer wanted players to compete against their Guildmates, and instead, work together to get as far as they can to earn the most rewards. With this change there will be two different ways to earn rewards, a Guild Track and an Individual Track. You will earn rewards based on the amount of points you contribute from the Individual Track and can be claimed immediately. You will also receive rewards from your Guild’s track depending on the amount of also will earn rewards even if your Guild does not complete the Raid 100%. Guilds will be rewarded based on how many points your Guild earned.

While we will reduce the amount of locations where you can earn rewards, we’ve taken this into close consideration so that actively participating in a raid, regardless of difficulty, will earn rewards from the Personal track that equal and replace the old “simmed” rewards – ensuring that all Guilds participating at a high level of difficulty will see more bountiful rewards than the total sum of prior raids.

  • Guild reward track
    • Guild will receive the same rewards at the end of the event
    • One attempt must be made to be eligible for rewards
  • Individual reward track
    • Rewards earned on this track can be claimed immediately when earned.
    • If you miss claiming these rewards, they get sent in your inbox when the raid ends.
  • Rewards also include new Raid Currency that can be used to purchase items from Shipments
    • This special Raid Currency can only be earned from the Featured Raid (the latest Raid released)
  • Whenever a player s a new guild, they are subjected to a lockout period before they can participate in a raid.
    • Players can participate in any raid that is started after their lockout period expires.

Limited Faction Use Per Raid
We will be limiting the factions you can bring into Krayt Dragon as well as potentially in future Raids. This Star Wars is a beautiful universe and we want to continue to embrace how cool and extraordinary this universe is.

NOTE: Existing Raids remain open to same units as before

Raid Base Difficulty
All Raids going forward will have a base difficulty current and future Raids will be available to all types of Guilds. Higher GP guilds can attempt the same Raid as lower GP Guilds but with harder modifiers to get more points and more rewards.

  • Base difficulty will be around G10/HSTR (Note: this balance is still being worked on and may change)
  • Raids have additional difficulty modifiers that increase the challenge in exchange for applying multipliers to total points earned at the end of a raid.
    • Difficulty modifiers are selected per player, per attempt. You can submit different attempts at different modifiers, so you can always set the difficulty to the optimal level for a team you are bringing in.

Limited Successful Attempts Per Player
Starting with Krayt Dragon Raid and all future Raids there will be a limit of attempts per player. This will allow players to focus on theorycrafting and building out their best attempts rather than needing to throw their entire roster against the wall. This also allows players who can’t be present at Raid launch an opportunity to attempt the Raid and not have to rush and worry about a Guildmate soloing the Raid themself. The total number of attempts may vary from Raid to Raid and you will be able to Restart an attempt and try again without any penalties.

Don’t be afraid to try a variety of modifiers. You can always rechoose the modifiers and attempt again without any penalty. Your Raid attempts will only count if you submit that attempt and are happy with your score. You can retry without submitting a score as many times as you want.

Legacy Raid Changes
With all the changes we’ll be making to the Krayt Dragon Raid, some of those adjustments will trickle down to our older Raids and hopefully make life easier for folks participating in them. While we were able to make some adjustments to older Raids, there are still some legacy aspects that we were unable to change and they will remain the same unless noted.

  • The Pit, Tank Takedown, and Sith Triumvirate will be considered “Legacy Raids” and adjusted in these ways:
    • They now use the new raid points system in battle.
    • They have guild reward tracks, with all guild receiving the same rewards.
    • Their final phase will end once the boss has been defeated, like they currently do.
    • They won’t have individual reward tracks.
    • Non-heroic tiers now have a 3-day timer.
      • They do not end early when the raid is completed.
  • Starter Guilds now only launch tiers of The Pit raid.
  • We are removing any steps related to finishing specific legacy raids, as well as steps too closely tied to specific Territory Battles, from all Prestigious Quests.

We’ve also made strides to streamline the progression of these raids to make it better for new players and give Guilds a more direct route of advancement

  • The first 5 difficulty tiers of the Sith Triumvirate have been removed. It now only has two difficulties: Normal and Heroic.

The order of the Raids:

The Pit > Tank Takedown > The Sith Triumvirate > Krayt Dragon
We will also be removing the Challenge Rancor raid from the upgraded system and the direction we plan on taking Raids in the future, we felt its existence is now unnecessary
We are removing achievements related to completing the Challenge Rancor.

Raid Blackout Period
To facilitate the transition to the new raid system, we will disable all raid content approximately one week before this release.

  • At the start of the Blackout period, all raids in progress will be canceled and no new raids can be started.
    • These events will not payout rewards if they are canceled
  • All Guilds will be granted the maximum amount of the new Raid Currency once this blackout period is over and can start the Raid of their choice immediately.

Additional Changes

Hero’s Journey: Cal Kestis Cal Kestis is the main character in the addition of Cal Kestis to the game is sure to be a popular one, and players are already looking forward to exploring his unique playstyle.

Cal Kestis is coming to the Holotables! In collaboration with Respawn, we are taking the Cal’s journey in STAR WARS Jedi: Survivor.

Our Jedi: Hero’s Journey version, Cere Junda and Merrin will be ing the Holotables to assist the young force on his journey.

Cal Kestis

  • An Unaligned Force trying to hide his past from the Empire
  • As part of his abilities, BD-1 will bring some much needed medical attention to the squad

Cere Junda

  • A Leader character for Unaligned Force s of all types
  • Works extremely well with Cal Kestis

Merrin

  • Merrin is a Nightsister who lived on her homeworld of Dathomir during the Imperial Era.
  • Designed to lift the Nightsister squad

We are extremely excited that the PvP teams, which will help complete the Jedi squads you’ve been cultivating over the years.

We will more to say about this event and future characters as we dive into the world of Jedi: Fallen Order but here are a few things you can expect:

In conclusion, the February 2023 veteran or a new player, there is something for everyone in the February 2023 updates