PTS update notes – March 6 281z3z

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BioWare deployed a new update to the Sniper changes, Missile Salvo change, etc.) aren’t new today but were put in a couple days ago. I don’t know why they listed them again.

Classes and Combat

Jedi Knight

Sith Warrior

  • Alacrity no longer reduces the channel duration of Force Choke.

Jedi Consular

Sage

Shadow

  • Force Breach’s accuracy debuff now lasts 30 seconds (up from 18) when Combat Technique is active.

Kinetic Combat

Sith Inquisitor

Sorcerer

  • Calcify now also increases the damage dealt by Creeping Terror.

Assassin

  • Discharge’s accuracy debuff now lasts 30 seconds (up from 18) when Dark Charge is active.

Darkness

  • Electrify now makes Shock generate 15% more threat per point and cost 15% less Force per point while Dark Charge is active.
  • Wither now has a 9second cooldown and costs 20 Force. Damage remains mostly unchanged.
  • Dark Ward now has 15 charges (up from 8).

Smuggler

General

  • The abilities Hightail It and Scamper no longer cause players to roll in place.
  • Using Hightail It or Scamper while knocked down will no longer cause the Smuggler’s position to rubberband back and forth.
  • Energy regeneration rates will now display values rounded to two decimal places (e.g. x.xx).

Gunslinger

Sharpshooter

  • Quick Aim has been replaced by Charged Aim: Firing Charged Burst gets your blasters charged up, reducing the activation time of your next Aimed Shot by 10% per point and stacks up to 2 times.

Saboteur

  • Hot Shot is a new 2point skill which gives Charged Burst and Quick Shot a 50% chance per point to apply 1 stack of Burning Speed to the target.
  • Cool Under Pressure and Saboteur’s Utility Belt have swapped positions in the skill tree.
  • Cool Under Pressure has been redesigned and now heals Saboteurs for 0.5% of max health per point every 3 seconds while in cover.
  • Independent Anarchy now specifically affects Sabotage Charge, Thermal Grenade, Scatter Bombs, XS Freighter Flyby, Contingency Charges, Incendiary Grenade, and Sweeping Gunfire.
  • Sabotage has been redesigned. This ability no longer requires a target and now has a one minute and 15second cooldown. Activating this ability now finishes the cooldowns on Defense Screen, Cool Head, Hightail It, and Hunker Down.
  • Press the Advantage now reduces the cooldown of Sabotage by 7.5 seconds per point. Additionally, activating * Sabotage now immediately heals you for 2.5% of your max health per point.
  • Blazing Speed is now a 1point skill that lasts 6 second and stacks up to 3 times (down from 4).

Imperial Agent

General

  • The abilities Covered Escape and Exfiltrate no longer cause players to roll in place.
  • Using Covered Escape or Exfiltrate while knocked down will no longer cause the Imperial Agent’s position to rubberband back and forth
  • Energy regeneration rates will now display values rounded to two decimal places (e.g. x.xx).

Sniper

Marksmanship

  • Reactive Shots has been replaced by Zeroing Shots. Firing Snipe zeroes in your sights, reducing the activation time of your next Ambush by 10% per point and stacks up to 2 times.

Engineering

  • Electrified Blast is a new 2point skill which gives Snipe and Overload Shot a 50% chance per point to apply 1 stack of Electrified Railgun to the target.
  • Vital Regulators and Engineer’s Tool Belt have swapped positions in the skill tree.
  • Vital Regulators has been redesigned and now heals Engineers for 0.5% of max health per point every 3 seconds while in cover.
  • Explosive Engineering now specifically affects Explosive Probe, Fragmentation Grenade, Scatter Bombs, Orbital Strike, Cluster Bombs, Plasma Probe, and Suppressive Fire.
  • EMP Discharge has been redesigned. This ability no longer requires a target and now has a one minute and 15second cooldown. Activating this ability now finishes the cooldowns on Shield Probe, Adrenaline Probe, Covered Escape, and Entrench.
  • EMP Recycler now reduces the cooldown of EMP Discharge by 7.5 seconds per point.
  • Activating EMP Discharge now immediately heals the player for 2.5% of max health per point.
  • Electrified Railgun is now a 1point skill that lasts 6 seconds and stacks up to 3 times (down from 4).

Bounty Hunter

Mercenary

  • Missile Salvo now automatically fires two Missile Blasts that collectively deal 10% increased damage.

Pyrotech (Mercenary)

  • Volatile Warhead now triggers Combustible Gas Cylinder when the second Missile Blast in Missile Salvo strikes the target. This effect cannot occur more than once every 6 seconds.

Powertech

Shield Tech

  • Heat Screen now triggers from shielding an attack or triggering your Ion Gas Cylinder.

Trooper

Commando

  • Mortar Salvo now automatically fires two Explosive Rounds that collectively deal 10% increased damage.

Assault Specialist (Commando)

  • Hyper Assault Rounds now triggers Plasma Cell when the second Explosive Round in Mortar Salvo strikes the target. This effect cannot occur more than once every 6 seconds.

Vanguard

Shield Specialist

Crew Skills

Companion Characters will now harvest nodes when asked to.

Flashpoints and Operations

Flashpoints

  • All Level 50 Hard Mode Flashpoint bosses now drop 2 Classic Commendations.

Operations

Scum and Villainy

Items and Economy

Legacy

General

  • Attacking Training Dummies will now play the appropriate ability sound effect.

Achievements

  • Added achievements for the Companion Character HK51.
  • Removed the achievement “Korrealis Collector”, as the vehicles listed cannot be obtained in game.
  • “”Datacron Master” achievements will no longer incorrectly grant if players pick up the same datacron on a planet using multiple characters.
  • The achievements for defeating Firebrand and Stormcaller on all difficulties in the Explosive Conflict operation now properly trigger on defeating the encounter.
  • Consolidated separate achievements for killing Jarg and Sorno in Karagga’s Palace into single achievements for killing both of them.
  • Achievements for defeating the Infernal Council in Eternity Vault on all difficulties will now progress properly when you defeat the encounter.
  • Players can no longer obtain the “Plague Prevention” achievement without first completing the prerequisites.
  • Killing Corellia.
  • Renamed the “Black Hole Extermination” achievement to “Black Hole Conquest”.

PvP

Warzones

  • Shields will now be bolstered with Tech Power.
  • Focus items will now be bolstered with Force Power.

UI

Cast bars will no longer incorrectly cut off the bottom of text.

Crew Skills

Crafting Skills

Gathering Skills

Mission Skills