5o4f27
BioWare deployed a new update to the Sniper changes, Missile Salvo change, etc.) aren’t new today but were put in a couple days ago. I don’t know why they listed them again.
- Alacrity no longer reduces the channel duration of Force Stasis.
- Alacrity no longer reduces the channel duration of Force Choke.
Sage
- Empowered Throw now also increases the damage dealt by Sever Force.
Shadow
- Force Breach’s accuracy debuff now lasts 30 seconds (up from 18) when Combat Technique is active.
Kinetic Combat
- Bombardment now makes Project generate 15% more threat per point and cost 15% less Force per point while Combat Technique is active.
- Slow Time now has a 9second cooldown and costs 20 Force. Damage remains mostly unchanged.
- Kinetic Ward now has 15 charges (up from 8).
Sorcerer
- Calcify now also increases the damage dealt by Creeping Terror.
Assassin
- Discharge’s accuracy debuff now lasts 30 seconds (up from 18) when Dark Charge is active.
Darkness
- Electrify now makes Shock generate 15% more threat per point and cost 15% less Force per point while Dark Charge is active.
- Wither now has a 9second cooldown and costs 20 Force. Damage remains mostly unchanged.
- Dark Ward now has 15 charges (up from 8).
Smuggler
General
- The abilities Hightail It and Scamper no longer cause players to roll in place.
- Using Hightail It or Scamper while knocked down will no longer cause the Smuggler’s position to rubberband back and forth.
- Energy regeneration rates will now display values rounded to two decimal places (e.g. x.xx).
Gunslinger
Sharpshooter
- Quick Aim has been replaced by Charged Aim: Firing Charged Burst gets your blasters charged up, reducing the activation time of your next Aimed Shot by 10% per point and stacks up to 2 times.
Saboteur
- Hot Shot is a new 2point skill which gives Charged Burst and Quick Shot a 50% chance per point to apply 1 stack of Burning Speed to the target.
- Cool Under Pressure and Saboteur’s Utility Belt have swapped positions in the skill tree.
- Cool Under Pressure has been redesigned and now heals Saboteurs for 0.5% of max health per point every 3 seconds while in cover.
- Independent Anarchy now specifically affects Sabotage Charge, Thermal Grenade, Scatter Bombs, XS Freighter Flyby, Contingency Charges, Incendiary Grenade, and Sweeping Gunfire.
- Sabotage has been redesigned. This ability no longer requires a target and now has a one minute and 15second cooldown. Activating this ability now finishes the cooldowns on Defense Screen, Cool Head, Hightail It, and Hunker Down.
- Press the Advantage now reduces the cooldown of Sabotage by 7.5 seconds per point. Additionally, activating * Sabotage now immediately heals you for 2.5% of your max health per point.
- Blazing Speed is now a 1point skill that lasts 6 second and stacks up to 3 times (down from 4).
General
- The abilities Covered Escape and Exfiltrate no longer cause players to roll in place.
- Using Covered Escape or Exfiltrate while knocked down will no longer cause the Imperial Agent’s position to rubberband back and forth
- Energy regeneration rates will now display values rounded to two decimal places (e.g. x.xx).
Sniper
Marksmanship
- Reactive Shots has been replaced by Zeroing Shots. Firing Snipe zeroes in your sights, reducing the activation time of your next Ambush by 10% per point and stacks up to 2 times.
Engineering
- Electrified Blast is a new 2point skill which gives Snipe and Overload Shot a 50% chance per point to apply 1 stack of Electrified Railgun to the target.
- Vital Regulators and Engineer’s Tool Belt have swapped positions in the skill tree.
- Vital Regulators has been redesigned and now heals Engineers for 0.5% of max health per point every 3 seconds while in cover.
- Explosive Engineering now specifically affects Explosive Probe, Fragmentation Grenade, Scatter Bombs, Orbital Strike, Cluster Bombs, Plasma Probe, and Suppressive Fire.
- EMP Discharge has been redesigned. This ability no longer requires a target and now has a one minute and 15second cooldown. Activating this ability now finishes the cooldowns on Shield Probe, Adrenaline Probe, Covered Escape, and Entrench.
- EMP Recycler now reduces the cooldown of EMP Discharge by 7.5 seconds per point.
- Activating EMP Discharge now immediately heals the player for 2.5% of max health per point.
- Electrified Railgun is now a 1point skill that lasts 6 seconds and stacks up to 3 times (down from 4).
Mercenary
- Missile Salvo now automatically fires two Missile Blasts that collectively deal 10% increased damage.
Pyrotech (Mercenary)
- Volatile Warhead now triggers Combustible Gas Cylinder when the second Missile Blast in Missile Salvo strikes the target. This effect cannot occur more than once every 6 seconds.
Powertech
Shield Tech
- Heat Screen now triggers from shielding an attack or triggering your Ion Gas Cylinder.
Trooper
Commando
- Mortar Salvo now automatically fires two Explosive Rounds that collectively deal 10% increased damage.
Assault Specialist (Commando)
- Hyper Assault Rounds now triggers Plasma Cell when the second Explosive Round in Mortar Salvo strikes the target. This effect cannot occur more than once every 6 seconds.
Vanguard
Shield Specialist
- Power Screen now triggers from shielding an attack or triggering your Ion Cell.
Companion Characters will now harvest nodes when asked to.
Flashpoints
- All Level 50 Hard Mode Flashpoint bosses now drop 2 Classic Commendations.
Operations
- Titan 6 will no longer disply incorrect animation during combat.
- The encounter with Force Ghosts.
Items and Economy
- Returning items that were purchased with Commendations to a vendor will no longer count the refund amount towards weekly Commendation limits.
- Black Market Warrior items have had their appearances updated.
- All PvP Mods and Enhancements, including those sold by vendors, are now bind on pickup.
- Decreased Willpower on all regular and Advanced Robust, Mettle, Reinforced, and Aptitude mods to make them equal to other mods of that type (Strength, Cunning, and Aim).
Legacy
General
- Attacking Training Dummies will now play the appropriate ability sound effect.
Achievements
- Added achievements for the Companion Character HK51.
- Removed the achievement “Korrealis Collector”, as the vehicles listed cannot be obtained in game.
- “”Datacron Master” achievements will no longer incorrectly grant if players pick up the same datacron on a planet using multiple characters.
- The achievements for defeating Firebrand and Stormcaller on all difficulties in the Explosive Conflict operation now properly trigger on defeating the encounter.
- Consolidated separate achievements for killing Jarg and Sorno in Karagga’s Palace into single achievements for killing both of them.
- Achievements for defeating the Infernal Council in Eternity Vault on all difficulties will now progress properly when you defeat the encounter.
- Players can no longer obtain the “Plague Prevention” achievement without first completing the prerequisites.
- Killing Corellia.
- Renamed the “Black Hole Extermination” achievement to “Black Hole Conquest”.
PvP
Warzones
- Shields will now be bolstered with Tech Power.
- Focus items will now be bolstered with Force Power.
UI
Cast bars will no longer incorrectly cut off the bottom of text.
Crew Skills
Crafting Skills
- Reverse Engineering will no longer provide Exotic Crafting Materials.
- Corrected an issue that could prevent Reverse Engineering from yielding materials or schematics.
- Adjusted the Artifact and Prototype material requirements to craft Arkanian gear and mods.
Gathering Skills
- Companion Characters will now harvest nodes when asked to.
- Added new missions that reward Grade 9 standard materials.
- Adjusted rewards for Slicing missions.
- Adjusted credit rewards from lockboxes distributed by Slicing missions.
Mission Skills
- Adjusted rewards for Treasure Hunting missions
- Adjusted rewards for Investigation missions
- Adjusted rewards for Diplomacy missions.
- Added more light side Diplomacy missions.