Game Developers Conference 2013: James Ohlen talks about SWToR’s woes during launch 1f6z55

Bioware’s creative director story lines would keep gamers engaged for at least five months – an expectation that as we all know didn’t prove to be true. 3b5d5d

Bioware’s creative director James Ohlen

During launch, subscribers spent an average of 40 hours per week million players at endgame content within a month’s period since launch.