Death of a Game: Star Wars Galaxies 132y3g

Many of us , with differing degrees of fondness, Star Wars Galaxies. The 2003 MMORPG underwent many substantial changes in its lifetime before its close in 2011, and YouTuber nerdSlayer chronicles the rise and fall of the game in his recent video, “Death of a Game: Star Wars Galaxies.” 3z5l1b

nerdSlayer breaks his video down into two parts: first, he narrates the game’s timeline from its creation to its demise, and second, he analyzes what went wrong that caused the lead developers on Galaxies was Raph Koster, lead designer from the other well-known MMORPG of the time, Ultima Online. Despite this, Galaxies had a very rocky start and faltered at different points in its life cycle, which nerdSlayer attributes to corporate influence.

For the second half of his video, nerdSlayer runs down a list of reasons Galaxies failed: rushed game launch, the combat, lack of content, the Combat Upgrade patch, the New Gaming Experience and the nostalgic perception that the pre-NGE era was significantly better, the implementation of how a player could become a Jedi, and the erroneous assumption that the game could be carried solely on the Star Wars name. He finishes with general observations about the influence of Sony Online Entertainment for better and for worse and where you can find pre-CU or post-NGE emulations today.

This informative video may open your eyes to things you never knew about Galaxies days, watch the full video below:

Lisa Clark 1js50

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.